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Cake day: July 1st, 2023

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  • Everyone says DQ5, for good reason, so I’m going to suggest some other options. Please keep in mind that these are 8-bit games, so their dialogue is less copious and their art style is more retro than anything else.

    DQ4 is my favorite. Every version has its own problems, although the mobile version [sic] might have the fewest for someone who isn’t comfortable playing in Japanese. It’s broad rather than deep: it’s got a big cast but doesn’t go as deeply into each character as DQ8 does. If you like the Middle Ages parts of Chrono Trigger, DQ4 is a lot like that scenario at full game length.

    If you’re able to go even further back, DQ1 is calling. It’s a simple and grindy game, but you will learn the basics of JRPGs and have a solid foundation for DQ2 and DQ3. (You don’t have to play DQ2 before DQ3.)





  • I think a specialist would be interested. I don’t know enough about dyslexia to make a sound guess as to whether this is more like hearing-people dyslexia or character amnesia.

    Character amnesia (forgetting how to write Chinese characters, often ones you can recognize without trouble) for me shows up as forgetting components or slightly misremembering them, as if I couldn’t quite remember whether it was “CD” or “CP” or “CO”, or if it was a “DVD” or a “DVV”.



  • There was a study of Chinese kids learning English, and only 1/4 or 1/3 of kids who were dyslexic in one language were dyslexic in the other one too. I don’t have the link to hand but can probably dig it out if someone is interested.

    There’s also the famous case study of Alex, who was dyslexic in English but an excellent reader in Japanese.

    So my uneducated understanding is that “dyslexia” has to be a cover term for multiple issues. Difficulty matching characters to sounds might make for a below-average reader in Chinese, and difficulty recognizing characters might make for a below-average reader in English, but reverse the languages and both kids would be dyslexic. On the other hand, there are those 1/4 to 1/3 of kids who are bi-dyslexic which suggests there may be some global mechanism accounting for some dyslexia.

    P.S. The most recent trendy thing I know about is the “crowding” explanation for dyslexia, which hypothesizes that dyslexia really is a vision problem, but the problem isn’t mirroring but rather difficulty separating characters at normal spacing. This only appears to hold true for a subset of dyslexics, and that particular study totally failed to distinguish between the effects of increased spacing between characters, increased spacing between words, and increased spacing between lines. This study of Italian dyslexics found that increasing spacing between characters without also increasing spacing between words is worse than nothing, a condition that wasn’t tested in the study above.

    I’d like to see a test of increased line spacing only. I remember that increasing line spacing was (and is) helpful when reading a script that I read slowly and poorly because when reading what were very long lines for me but normal for natives I’d lose track and my eyes would wander onto adjacent lines.

    Edit: The English study I linked to showing spacing greatly helping a small group of dyslexics drastically helped with reading “pseudowords”, a common test of ability to sound out words. It helped much less with real words. So it’s interesting that the Italian study showed no useful effect, because Italian spelling is much simpler than English spelling and so you’d expect Italian readers to rely much more on sounding out words.


  • What language do those deaf dyslexics read? Could they speak it before going deaf? Is it their first language or a second language after a sign language?

    I can’t think of a comparable situation elsewhere in the world for hearing people. The closest that comes to mind is learning Classical Chinese in ancient Korea or Japan or ancient and medieval Vietnam, but nowadays all those countries have good phonetic writing systems and still don’t expect everyone to learn Classical Chinese.




  • StarTropics on NES. It’s a near-clone of Zelda 1, but harder. I’ve heard some really bad things about how LCD lag and emulator lag affect gameplay, though.

    Faxanadu on NES maybe? It’s side-scrolling, but otherwise fits. It does have a level system but leveling doesn’t seem to affect your basic stats.

    If side-scrolling works for you, Faxanadu isn’t a million miles away from Castlevania II and the Igavanias, and those are closely related to the Metroid series and newer “Metroidvanias”.





  • Sounds like point and click adventures might be your jam? Check out the Macventures (which had NES ports, although some of the ports go past your cutoff date): Deja Vu, Shadowgate, Uninvited.

    Point and click adventures were a very popular genre at the time, although they had a well-earned reputation for difficulty and illogic. Someone who knows more about them could give you more specific advice.

    I played a lot of JRPGs, and it’s hard to recommend JRPGs of the period. They’re rather different from both their 90s descendants and their late 80s WRPG contemporaries, and you look like you would much prefer 90s JRPGs. The 80s have two phases: the antique JRPGs focused on exploring the world with a simple plot, and the pre-classic JRPGs with a much heavier focus on plot not yet accompanied by much skill at storytelling or pacing. The best of the antique JRPGs is Dragon Quest 3/Dragon Warrior 3 (1988). It’s a little complex to just jump into, so if you bounce off the complexity I would retreat to Dragon Quest/Dragon Warrior (1986). If Dragon Warrior’s grinding weren’t so slow, it would be easy to recommend as a tutorial game to anyone trying to get into JRPGs.

    If you’ll take a game from 1990 on the nose, Dragon Quest 4/Dragon Warrior 4 is the most polished pre-classic JRPG in your time range. If not, Phantasy Star 2 (1989). But these games are hard to recommend nowadays to someone with modern tastes because they’re not as polished as Dragon Quest 3 and don’t have a 1990s-sized storage device for better storytelling and writing. The one thing I’ll say for Phantasy Star 2’s writing is that it has the guts to go places that games even now rarely go.