Completely missing from the article is the syscall user dispatch being utilized finally: hardcoded NT syscalls can be handled instead of crashing. So, a program which didn’t work previously or crashed often may very well now work with Wine 11.5
windows games probably run better on linux than windows at this point
No joke: Cyberpunk 2077 actually does, for me.
Every time I see something that points at Microsoft losing market share, I get really excited. This is great.
How excited? Do you need @ComradeSharkFucker?
I’m just going to exit the room slowly now I think.
Excited as in ‘we’re going to spend a week disinfecting this’ excited. And I only fuck metal dragons, sharks don’t bite hard enough, much less can the comrade.
Not op, but maybe?
I’m sorry, they only fuck sharks.
Ah. Alas!
Does it work the same for MacOS builds? I use Heroic on a M4 Pro
Would be nice if wine prefixes were capable of reading and writing to other drives on the system and not just the drive the prefix is on.
Also the file manager wine uses sucks.
Wine can perfectly fine read/access all the drives on the System. Are you using some kind of sandboxing? Flatpak? Bottles?
The file Manager from wine is more or less the classic windows file explorer, and Yes it is very much outdated by now.
Alright, NOW we’re hypin’!
Can’t wait for a new version!
man things run pretty good now. this is gonna be interesting.
I’m less interested in games and more interested in creative apps. If Affinity on Linux is actually useful now, I’d make the transition. Gimp still lacks layer masks for adjustments. I want better tools.
@Paranoidfactoid @monica_b1998 We actually do have masking on Adjustment Layer Groups. Basically, make a layer group in passthrough mode, put whatever combination of filters you want on it, then add a layer mask.
Someone even made a plug-in to simplify that process while we continue to work on the UX: https://github.com/yousei3/GIMP3-Aseudo-Adjustment-Layers/releases/tag/Ver1.0
Come on. Since 1997 and Ps 7, every adjustment had its own alpha mask to paint where and how much that adjustment would take place in the frame. Affinity does this. Hell, Krita has done this for nearly 20 years.
Gimp 3 is a genuine improvement. But what you propose is the kind of delusional thinking seen in ‘Gimp is better than Photoshop’ advocacy videos on YouTube. The kind of advocacy that has ruined GIMP’s reputation among people who actually use this software.
Your half baked solution does not do the job.
@Paranoidfactoid Trust me, I’m well aware the UX can be a lot better - I’m the person who implemented initial non-destructive filters for GIMP 3.0. :)
I’m just saying that it can be done in GIMP right now, and I linked a plug-in that makes it easier (it adds a menu option that does all I said in a single step). I’m happy to hear feedback from people who use GIMP on how to improve it further.
I realize Gimp is a free project and has limited resources. I’m thankful there are people (like you) who maintain and improve it. Because I run Linux, Gimp and Krita have been my only available go-to tools. But it is painful. I really hope you guys rework the alpha mask code so each adjustment filter gets its own mask. Maybe in 3.4 or whatever.
Layer styles for text are a big deal. Being able to reorder adjustments in the stack is a big deal. Vector layers are a big deal. Real improvement has happened. But I do actually use adjustment masks. A lot of people do.
Thank you for these updates. Another thing I’d really like to see is better integration with Inkscape. It does text better than Gimp. Being able to craft text there and flawlessly import that into Gimp, with all its filters and effects, would really be nice. Inkscape is quite good.
@Paranoidfactoid No worries! I think I misunderstood what you meant by “mask”. Technically, each filter has an associated mask (set to the active selection when applying the filter) - we just don’t have the UI yet to edit it after the fact. It’s on the TODO list.
I have a pending merge request for exporting Inkscape SVGs that didn’t quite make it into 3.2. I’d like to add better SVG import (as vector not raster) integration as well - Inkscape is awesome.
Inkscape has a few text deformation tools Gimp lacks. Importing svgs produced from Inkscape would be a big win. People will use that.
An alpha mask on an adjustment layer allows for all sorts of useful adjustment blends using paint brushes or black and white gradients. I’m sure you’ve seen how Ps handles adjustment layers. Krita is similar. This is just a common interface element now. It works well. Shrug.
Good luck. Thank you for Gimp 3. It is a real improvement over prior major releases.
Agreed. I need Corel Suite to work in order to do my job. Once this happens I can move to Linux full time.
No, Inkscape and GIMP are not “good enough,” before someone pipes up about it.
Guys I think there’s a psychic itt, this person got downvoted without sharing the details of their use case
One must not seek a tool for their use case, rather a use case for their tool. - Sun Tzu
😏
“Proprietary software bad.”
So this is about NTSYNC (mostly). Based on the post title, I was wondering what changed so drastically. This is a good read to give me some understanding about the NTSYNC topic. Still reading through. What a huge difference to those random blog posts written by an Ai model.
year of the linux gaming pc
“but but but excuses and niche use cases and muh kernel level anti-cheat games!”
kernel anti cheats are viruses
Yes, thank you for catching what I was saying
Wine 11 >> Win 11
To be fair, pretty much anything >> Win 11
What is often overlooked
Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there’s no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.
Ntsync is great and there will be performance improvement. But not exactly
massiveThe numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina’s Wonderlands saw gains from 130 FPS to 360 FPS. As well, Call of Duty: Black Ops I is now actually playable on Linux, too.
These don’t sound massive to you?
You won’t see those because most probably you are already using one of other *sync
XDA was not always this sensationalist. With that said, I always welcome performance improvements.
My old ass remembers when XDA was a place where you learned how to put Android on your windows phone
Or hacked up your own android rom because even knowing jack and shit you could.
Yeah I remember getting the G1 weeks before it came out because the local TMobile store was just sick or me asking every fucking day. I remember rooting it, loving it, then moving to the n900 and thinking “I want this forever” only for fucking Microsoft to buy Nokia and tank Meego
I’m still hunting for leftover stocks of the N950… would love that phone.
Imagine if we got a refresh of that - tilt screen, full QWERTY, modern, large, high resolution display, modern hardware and battery tech, bundled with open bootloader and pick your poison OS…
It’s my dream phone honestly. I really should have grabbed one years ago.
As much as I HATED the way the company put out this phone, you’re describing the FXTEC pro 1
This would be lovely. I loved the Nokia phones, it’s such a shame it was all ruined by Microsoft.
That was the XDA forums, I never found their site very usefuly, but maybe that’s just me.
Yeah the forums are a treasure for old phone hacking
Oh I know, but for a long time that was the only reason to visit the site.
putting Android on the HTC HD2. Man college me wanted that phone so badly. And a lot of HTC’s phones tbh
The HD2 was a game changer.
HTC Incredible was my first. XDA was my place shortly thereafter.
seriously. their stuff now is borderline clickbait! so. many. listicles.
Not borderline, they’re literally a clickbait farm now. There’s an almost daily release of the exact same articles rehashed (e.g. “these are the main Docker containers I run on every server” title changed up a little and it’s literally always the same 4-5 containers).
i mean this article about wine 11 and ntsync is at least relevant and somewhat technical, not just “i tried out 5 different self-hosted ai butthole identifiers on proxmox - number 4 will surprise you!”
XDA will write articles these days like:
- How this wallpaper has proven how I’ve been using computers wrong for 30 years
- These gloves improved my typing speed 300%
- I painted my NAS red and you won’t believe the improvements
I painted my NAS red and you won’t believe the improvements
Okay this just unlocked a random memory. Back when I worked at a call center, on a slow day a lady called about a product that we no longer directly supported, and she went on a huge tangent about how everything she buys is bright red to remind her of the fires of hell. Bright red purse, bright red clothing, bright red phone, bright red computer, etc. she also told me quite a bit about a children’s book series she wrote about a Christian dog
I painted my NAS red and you won’t believe the improvements
Orks approve
We were using the flying toasters screensaver before you were even born
What’s massive is the need for clicks
Well said
That’s not the only thing that’s massive.
How about their gigantic ego?
Gamers who use fsync are not going to see such a leap in performance in most games.
I don’t think that’s overlooked at all. 99.9% of people using WINE/Proton aren’t going to have any idea what fsync is, and almost nobody not using
proton-cachyosis going to use it. fsync, itself a workaround, is niche within what’s already a niche.From what I found online, Steam enables esync by default, and fsync if your kernel supports it.
Lutris has both options nowadays in the runner settings. Idk if they’re both enabled by default, but in my case they’re enabled. ymmv there.
In short, LXDE was the measured as the fastest desktop environment for gaming, while XFCE with compositor disabled came in second fastest out of the ones tested. If you need the maximum performance XFCE may be a good compromise between looks vs performance. You can use the “Disable desktop effects” option in Lutris which may reduce the overhead of the desktop environment further.
any idea how this would compare to starting steam directly from a display manager using gamescope as the compositor?
What are the kernel requirements? Is it something any random Debian user is likely to have, or do you need to be compiling it yourself?
From the article:
Futex2, often referred to interchangeably with fsync, did make it to Linux kernel 5.16 as futex_waitv, but the original implementation of fsync isn’t that. Fsync used futex_wait_multiple, and Futex2 used futex_waitv. Applications such as Lutris still refer to it as Fsync, though. It’s still kind of fsync, but it’s not the original fsync.
So since Jan 2022, it’s been in the stable Linux kernel. For Debian and its derivatives, it would be included beginning with Bookworm.
So basically, both esync and fsync are enabled by default for almost everybody.
Assuming that most non-technical users (who wouldn’t research and enable it) are probably using Wine/Proton through Steam: yeah.
99.9% of people using WINE/Proton aren’t going to have any idea what fsync is
Speaking, although I’ve heard the term thrown around a lot. Can I get a layman’s overview?
I think it’s pretty well described in the article of the post
You’re right, it is.
You can try all you want, but you will never get me to read the articles before commenting.
i use ntsync whenever i can, but i’ve only had linux (cachyos) on my gaming rig since like august. that said, i believe one of their recent updates made ntsync the default for proton-cachyos
Fsync maybe not but AFAIK esync is widely used. On some protondb pages there’s a hint to disable esync, not the other way round. And while esync is not as performant as fsync, it is still much better than vanilla
It’s worth noting that the new sync implementation shouldn’t cause any of the compatibility problems esync and fsync ran into, so it’s a worthwhile upgrade from a stability viewpoint even if a user won’t see huge performance gains.
It should still fix minor stuttering that some gets get on Linux, which will be pretty huge.
I remember hearing that Ntsync isn’t even faster than fsync in general use, just in some rare corner cases
It fixed the lag spikes I experienced playing some of the older Call of Duty titles so it’s overall been a huge upgrade for me.
This is true and expected, the point of NTSYNC was to be a more faithful emulation of Windows synchronization primitives, so increased compatibility and correctness. If it’s ever faster than esync or fsync it’s just a bonus. It’s on par generally, though.
Wine Is Not an Emulator.
Okay. Parts of WINE emulate parts of Windows in order to function. The NTSYNC driver emulates NT synchronization primitives.
People on Lemmy are fucking dumb, wow. The word WINE literally stands for “Wine Is Not an Emulator”. It’s a translation layer.
I’m aware. You seem to be equivocating on the word “emulate.” Nobody called WINE an emulator. The design and behavior of NTSYNC is meant to mimic that of NT synchronization primitives.
I just installed wine and launched Noita (a very cpu intensive game) with it, and the stuttering I’ve been experiencing since switching to linux has vanished. The game has never run smoother. Cant wait for proton to get up to date.
iirc these changes have been in proton ge for quite a while now for supported installs.
Yeah I was looking around to install proton GE but it was more complicated than just using Wine and launching Noita without the steam overlay.
Noita has been my favorite game of all time for over 500 hours now.
700 hours and it’s still kicking my ass.
Its the one and only flatscreen game that I’ve actually bothered with since VR came along. >500 hours and no wins yet!
I got 1 win in my stats, and the thousands of times I died because I was trying to explore the map after the boss.
I don’t have stutters but I do get gfx artifacts. I’ll check out the newer Wine/Proton versions.
That’s strange, Noita has always run as smooth as butter for me
If NTSYNC is the headline feature, the completion of Wine’s WoW64 architecture is the change that will quietly improve everyone’s life going forward. On Windows, WoW64 (Windows 32-bit on Windows 64-bit) is the subsystem that lets 32-bit applications run on 64-bit systems. Wine has been working toward its own implementation of this for years, and Wine 11 marks the point where it’s officially done.
What this means in practice is that you no longer need 32-bit system libraries installed on your 64-bit Linux system to run 32-bit Windows applications. Wine handles the translation internally, using a single unified binary that automatically detects whether it’s dealing with a 32-bit or 64-bit executable. The old days of installing multilib packages, configuring ia32-libs, or fighting with 32-bit dependencies on your 64-bit distro thankfully over.
Oh, thank heavens. I remember advising some users here to look for specifically missing 32-bit host Linux library support; I’d run into that problem before.
Feels like we’re getting closer to having better support of older win apps in Linux than in Windows
One thing kind of interesting is that not even the Windows WoW64 allows running 16 bit applications. Officially, if you want to run 16 bit applications on 64 bit Windows, you have to get a VM or an emulator.
A decade ago, I remember explaining to management why we still had Windows Server 2008 R2 running terminal services with Citrix. Ancient 16-bit applications that needed a 16-bit subsystem!
This is super exciting. I never got mine working right, I gave up and installed 86Box. It was easier to do a complete installation of Windows 98 than get some of my old games running in Wine.
I think you still need to worry about multilib configs if the game you’re trying to play is Linux native. But I guess those games usually have a Windows version anyways and you could just use Wine/Proton for that.
It may be heresy, but at that point, just run the Windows version over the linux one, yes.
The amount of games that:
-
Have linux builds,
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that run noticably better than the Windows executable through Wine/Proton
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yet require 32-bit linux libs,
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in 2026?
Must be zero, or close to it.
Besides, I love the meme that “Wine is a better gaming platform than native linux, or native Windows.” There’s something so satsifying about robbing Microsoft’s own API with such wild success.
I don’t think it’s heresy, but I do think there’s value in devs shipping native Linux builds. It’s a Mindshare thing. If devs never target Linux they won’t build with Linux in mind.
But as a user, it’s fine to use whichever version gives the best performance.
If devs never target Linux they won’t build with Linux in mind.
Won’t they?
I posit this:
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Windows gaming will die. Slowly.
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Devs will target Proton more and more explicitly.
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…Until development is basically exclusively targing Wine/Proton, on Linux.
It’s easy to laugh at that as a meme, but does Windows seem sustainable now? Is there any sane “single target” for game devs other than Proton? Is it not the path of least resistance, by an order of magnitude? Hence I think that’s legitimately what will happen.
It’s easy to laugh at that as a meme
No, you definitely have a point. An increasingly valid one, I might add.
And I do wonder what the “point” of Wine will be overall if we ever get to the point where the majority of users are on Linux.
And I do wonder what the “point” of Wine will be overall if we ever get to the point where the majority of users are on Linux.
Nothing! If Windows parity isn’t a concern, they don’t have to develop anything. They can leave Wine how it is, and everything just works! In fact, keeping it as a stable API would be less of a headache for apps that target it.
WINE becomes a “universally compatible linux API” that happens to be backwards-compatible with Windows executables.
What’s more, they could add whatever features and fixes they want, unbound by Microsoft. Game studios could even PR the project, I suppose.
I’m not sure that would ever happen, though. Business users will be stuck with Windows forever, hence parity with Windows desktop apps will remain a goal.
-
-
ohhh shit, stop, I can only get so hard…
How awesome would it be for wine to outperform windows :)
I thought it already did that in some circumstances.
In specific it can, especially in disk access. In general, games are notably, but not earthshatteringly, slower.


























