• 3 Posts
  • 85 Comments
Joined 1 year ago
cake
Cake day: December 13th, 2023

help-circle







  • knexcar@lemmy.worldtoCyberstuck@lemmy.ca8-Bit Disappointment
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    4
    ·
    25 days ago

    To be fair, he does have a point. It’s not nice to bully someone about their choice of car, IMO even big pickups with many externalities, but especially if the only reason is the owner being a douche (electric cars have less externalities than gas ones). I don’t know when or why he bought a Tesla but it really feels like petty outrage that undermines legitimate complaints about the current political climate.







  • This smug attitude is why vegans get a bad rap. Sure eating vegan helps, but you don’t have to go all the way. For instance, eating chicken instead of beef or reducing the amount of meat you eat. Imagine if the same thing was applies to transportation: it’s a lot easier to convince people to make your next car electric than to have no car at all (assuming America where commutes are long and public transit ranges from mediocre to nonexistent).


  • To be fair, California is kind of dysfunctional and constantly trips over its own regulations when trying to get anything built. For instance, needing excessive environmental impact review for things like trains that will obviously help the environment, or limiting ferry boats crossing the bay to protect the environment even though it likely results in more people driving instead.




  • Workers and Resources: Soviet Republic. It’s one of the most complex city builders made, and while the interface isn’t great and there are lots of obscure, weird, and downright unintuitive mechanics, it’s so rewarding to play because you can actually construct your infrastructure with materials and time, and so unlike Cities: Skylines or Transport Fever, the game doesn’t become trivially easy when you get a late game map. Those games you can eventually afford massive bridges and tunnels, but that’s not the case in Workers and Resources, because no matter how much money you have, bridges take time to build, and you’ll have to reroute traffic during construction, so you’ll only use them when you really need them.

    Also I love the scaling, things like gas stations only require a single truck very occasionally, shall industries require a few trucks, and only the big industries like steel require trains (and only a reasonable amount too). As opposed to Cities: Skylines or Transport Fever where every industry ends up with a massive number or trucks or a silly number of trains.