

I’m sure they haven’t tested this out, at all. 😅
In more seriousness, does it not just look like the same distance as on the steam deck (which I find comfortable to use), but mildly rotated?


I’m sure they haven’t tested this out, at all. 😅
In more seriousness, does it not just look like the same distance as on the steam deck (which I find comfortable to use), but mildly rotated?


Have you, uh, seen steam input and the new controller with the touch pads? It sounds like you haven’t…
Looking at netstat, I see at least one connection to GCP - but I’m not checking exhaustively, and that could be for anything.
There was a lovely soup place in Iceland that did this, including a free refill of your soup. I never thought I could feel so overly full with soup.


Something something “there can be only one”.
Sigh. Not that I particularly enjoyed bloodhunt when I tried it, but it’s always a shame to see a game shuttered.


Completely agree, this is far less QoL and far more “I didn’t really want to play the game.”


It’s available to see in person in the tour of the GW HQ in Nottingham, just at the end of the first room (I think).
I’m sorry, do you mean Microsoft Copilot 365?
gags


Sword of the Sea, apparently.


Wow, either you’ve not played a bunch of the excellent Warhammer games that have come out over the last decade or we really disagree on what makes a good game!
What sort of things have you played?


That’s just… Not how they work.
Equally, from your other comment: a parameter for truthiness, you just can’t tokenise that in a language model. One word can drastically change the meaning of a sentence.
LLMs are very good at one thing: making probable strings of tokens (where tokens are, roughly, words).


They’re not taking Splitgate 2 offline, they’re calling it beta again.
They’re taking Splitgate 1 offline, apparently because it’s costing them money (but possibly to drive people playing that towards Splitgate 2).

Yeah, I worried this was going to be actual bad news - I’ve never seen a release date, I’d prefer they do a good job instead of a fast release. No disappointment here.


I was going to bring Ye Olde Trip to Jerusalem up, but I see they don’t have documentation! Shocking lack of paperwork.
Ahhh, Hellgate.
I had such high hopes, and then the dorm I was in that year blocked the ports I needed to play.
Probably for the best…


If you don’t count arbitrary clusters of buttons as a d-pad, I think this is an invalid comparison.
Do you count, e.g., the A/B/X/Y buttons as a d-pad?


Having not read the article yet:
I’ve used it on my Steamdeck. It saves a fair bit of battery, and can look quite nice for it - but you’ll obviously need a fairly reliable internet connection.
It’s hard to try and super sample, and the official “installer” will trash your non steam games. I was using the flatpak available until this week, and I’m thinking I’ll move back.
Another thing I’ve found is if you limit the Steamdeck enough, GFN will drop the visual quality and it can look pretty awful.
That said, it’s pretty neat to be able to run some windows only games that I might not consider playing on the 'deck, or to easily play Xbox game pass games, or whatever. I played a fair bit of AC Valhalla like this.
Any specific questions?


I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.


I also quite enjoyed that one! Definitely a bit janky, but I had my fun for the price.
The digital foundry video said no plans to support at launch.