

Blasphemous. I played it for a few hours and thought it was punishing and couldn’t see why people liked it. I remember typing “Is Blasphemous supposed to be fun?” into a search because I just didn’t get it. Then I learned that while the game is open world like, I did not go to the easiest area first. But I cut my teeth on the real challenge and had so much fun that once I beat it I did a new game plus run with one of the special modifiers on and fully completed the game again immediately.


I think the sweet spot for understanding technology is in the millennial age bracket (mid 80s to early 00s). This was a time when computers were so accessible in homes and there were rudimentary tools for designing and creating things on a computer, making it easy to start as an enthusiast hobby leading to a more complex understanding of how to get computers to do what you want. You knew the limitations of what a computer or program was capable of doing with and without modifying elements of it.
Then came iPads and Chromebooks, and everything was made brain dead easy and obfuscated how files and programs worked. So the interest in computers and tech devices was still there, but that level of being able to tinker was no longer as accessible. You didn’t need to understand HTML and CSS to make a website, you can just use a site building tool. You don’t need to learn code to modify or build programs, just use a user-friendly tool. The foundation for the understanding is gone, and now only the end product remains with a lot of younger users not thinking or caring about how that product was made.
I see teens today that don’t understand what saving a file is to a computer, or how to access it once it is saved. Because they just assume the software will handle all of those steps and they don’t need to understand it themselves.