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Joined 3 years ago
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Cake day: July 13th, 2023

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  • You hit on a point there I really missed out on in my comment. Sims 2 had that perfect unique character of being weird and endearing at every corner. I feel like Sims 3 frankly was losing it already and by the times of Sims 4 it had just felt entirely corporate already.

    The games used to have a very delightful degree of strangeness that was only aided in by the eccentric but utterly iconic music it ran with. I was rather young when I played Sims 1, so Sims 2 is my nostalgia home turf, but I love both of their soundtracks. Mark Mothersbaugh’s music in particular just puts me into an entire space of it’s own when I hear it. Don’t think there is music that more embodies the lightness of existence than that.

    I miss the times when somehow they juggled making me feel like my Sims achievements are somewhat hard won and meaningful with the silliness of having my Sim dream of nothing but grilled cheese and living next door to plant people and aliens. Incarnations of Strangerville after Sims 2 just never quite hit the note that that game managed to nail.


  • I can pitch in that for me at least, Sims 4 was a large improvement in terms of the UI and UX in regards to both CAS and Build Mode. It has a lot of small stuff that makes the experience much more accessible for me, personally.

    It also comes with a visual style that I myself quite prefer, but this is controversial itself.

    I still find myself getting bored of actual play in Sims 4 rather quickly, since things just don’t feel like they require much investment at all anymore. Being a perfect all-rounder of a Sim is utterly trivial in Sims 4 while Sims 3 and 2 back then made me feel like I had to work for it quite a bit. It may just be me being more capable, who knows.

    I’ll say, I can’t say the business model of any of these games has appealed to me. I have purchased the base games for all the titles in the series, but have chosen to experience the DLC in a more budget friendly way. Yar har, et al.

    It’s a pity we’ve lost a lot of things that were great that they just didn’t feel like building on. The neighbourhoods in Sims 4 feel terrible and I wish we’d have found some way to make Create a Style from Sims 3 work without bogging down the performance quite as much. At the time when Sims 4 rolled around, I was also happy to swap as my PC at the time just couldn’t handle the game running smoothly anymore, either.

    Sims 4 is not really a development that will do the series good in the long run, but it can’t be denied that it has some really great changes that for me at least make building and decorating buildings feel much more fun.


  • Heya, I have been looking into Fate and have to say, I am somewhere between intense intrigue and confusion. I have already heard of Fate before since I saw people like adapting it to all kinds of general contexts to supply freestyle roleplay with some degree of structure.

    Now, as someone who is a DnD Forever DM trying to explore these options, I am feeling a little unsure in regards to how this ends up feeling in actual play. Do you think you have examples of any actual play series where the setting is a High Fantasy one? I looked it up, but I mainly find things in more modern settings, which is fine, but I feel like I’d have an easier time if I saw someone tackle something closer to my goals.



  • Where is RTX being forced into? Haven’t seen a game where it’s not an option you have to toggle on first and it’s not like RTX is a lot of additional work for the developer, seeing how it in fact reduces the work necessary to make a scene look the way it should.

    Yes, it’s stupidly expensive and not every game manages to benefit massively from it, but it can lead to some very pretty environments in games and it seems perfectly valid in those cases.

    Also, some people do quite enjoy admiring the way the materials of various things end up looking. Maybe it’s not the majority of players, but some people quite like looking at details in the games they play.



  • I know what events you’re referencing and misrepresenting, yes.

    The correction was entirely on point because the framing of this being an example of rampant inflation and thus a major governmental failure is misinformation propagated by the Republican party.

    While it is certainly imaginable that the erratic pricing of eggs in particular could have been handled better by the Democratic government, it’s entirely false to present it as just one example of a wide reaching problem as the price increase in this case is unique to this product. Inflation has been happening and is comparatively high, putting a lot of pressure on lower income households, but it is not effectively apocalyptic as it is presented here.

    Your response is completely unwarranted as in no way was I even attacking or talking down to you.


  • Inflation describes the decrease of the value of your money. When a currency is affected by inflation, all prices go up as you require more of that money to equal the same worth of goods.

    If eggs shot up to a price of 8 or so bucks and then went down to 2.69, you weren’t being affected by inflation as it is unheard of for a currency to suffer such insane inflation and then immediately recover from it.

    What happened in your case would have been a large shift in supply and demand, possibly brought on by the mentioned problems in the egg production, or price gouging by whoever was selling these. Possibly also just a mix of those.




  • I admire your ability to keep track of all that. I actively play FF14 to fill my MMO slot and then some other game that is my mainstay at the time. If I dare even touch another serious title, it tends to completely push out the prior one, so I have been really trying hard not to start another bigger game while I’m not done with the last one.

    It’s how I’ve been playing Yakuza 0 for the last entire year, coming back every half eternity. I really need to just sit down and play a title or take forever.


  • Shogun 2 and older games massively lose out on the UX. Especially in combat, the games have much less quality of life.

    Furthermore, the newer games simply work towards a somewhat different audience. The studio has clearly picked up on the success of Warhammer and after stumbling both through all of Three Kingdoms and the launch of Troy, they seem to have firmly settled towards the more fantasy direction which is counter to the philosophy of the earlier games.

    While I certainly support trying out the older titles too, calling Troy a simply worse game than the older titles is a bit reductionistic and definitely has a personal bias and may be somewhat misleading, even if your advice was in good faith.