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Cake day: August 9th, 2023

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  • I mean, if we’re getting very strict about RAW revivify does target a creature, not the corpse of a creature. (Most DMs I know don’t make you hunt them down in the afterlife, or cast animate objects on their body first, but if we’re picking at technicalities I think I’m on solid footing.)

    On the philosophical note, if your corpse doesn’t have the identity “you”, there’d be no way to raise “you” “yourself”. Though your objections to clone and planar ally counting as “raising yourself” are valid, but potentially debatable. I think it mostly comes down to how you define it.

    The magic jar trick doesn’t rely on getting back into your body on the same turn, but even if it did, you could just push the jar off a shelf as a free interaction and break it to end the spell and return to your body. No Action Surge required.

    I’m also well aware of how antimagic fields work, and (as with all aspects of the game) that it’s DM dependent. But online discussions that attempt to account for varying DM interpretations aren’t usually constructive, since some DMs can disagree about anything. I’m basing this position on the literal rules as written, and the interpretation of this very question by the official Sage Advice Compendium.

    (i.e. )

    However, many of the control effects depend on telepathy, which according to the Monster Manual, is explicitly magical. So I agree, antimagic fields could potentially suppress control with some methods of reanimation. Dispel magic is pretty nerfed in 5e though, and only spells or things that specify they’re affected by dispel magic are dispelled or suppressed.

    Albeit with some qualifiers, but still a creature rather than an object. Which now that I’m considering it means I think the spell qualifies on a technicality for glyph of warding as well, but the “[…] it targets the creature that triggered the glyph.” clause might cause it to fail if you’re an object at the time it’s triggered.


  • The RAW rules actually allow you a myriad of ways to “raise yourself from the dead”.

    • Clone is tailor made to raise yourself from the dead.
    • An Arcana Cleric can cast contingency with revivify as the contingent spell. (There’s other ways to do this but they’re either more complicated or setting specific.)
    • A wizard can can cast contingency with danse macabre as the contingent spell. (This’ll have a very limited duration.)
    • Magic jar can let you possess another creature to animate your own body if something happens to it while you’re “away”.
    • If you’re a humanoid, hitting yourself with a finger of death just before you’re about die can let you rise as a zombie permanently under your own control at the start of your next turn.
    • Make a simulacrum of yourself to raise the original you at your leisure.
    • Summon a planar ally to raise you if you die within an agreed upon time frame. (Probably requires bribery.)

    The whole concept of liches is basically raising yourself from the dead.

    Also of note; Most reanimation spells (animate dead, create undead, raise dead, etc…) are instantaneous and can’t be ended by an antimagic field or dispel magic. (The same can’t always be said for a creator’s control. The creature(s) these spells create usually don’t die/cease to be animated when the creator’s control ends either though.)

    I imagine the contingency + danse macabre version, or a variant of this, is what /u/Ghost33313@kbin.social what thinking of, since it would break with loss of concentration.