• 4 Posts
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Joined 3 years ago
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Cake day: July 15th, 2023

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  • Well, parent poster was talking about Mastodon, you seem to be talking about threadiverse platforms like Lemmy. One thing that applies to both and every single platform that is large enough for that to happen is that you’re always going to lose out on a lot of the content because there is just too much content for one person to look at. It isn’t actually that difficult to subscribe so much that you get past that point in my experience.

    For the Mastodon-type fediverse microblogging platforms there’s some things that can help when trying to sift through the more popular stuff more (and less) similarly to how an algorithmic timeline would do it. Boost bots that track what’s trending and tools like Phanpy that allow you to check out what has been boosted the most in your recent timeline. There’s also starter packs (currently a fedidevs third party feature but will be added to Mastodon in the future too) and Sharkey antennas that let you watch for keywords over all the posts that flow through your instance. When it comes to things that aren’t here yet but are being worked on Fediscovery seems very promising.

    Maybe some of that stuff should exist for Lemmy etc. too or maybe the “all” feed could be improved.








  • I don’t think you have a clue about the relevant law if you’re saying things like “derivative works are fair use”. They absolutely aren’t which is exactly the reason game devs can exert such strong control over mods generally. Fair use would not necessarily limit commercial use either if it applied here.

    In the case of the VR mods they are making the argument that this is not really a derivative work of the games in question at all because it is a generic framework that supports numerous games similar to how an emulator runs all the games of a platform and can present them differently from the original hardware. We won’t get to see how that argument would do in court probably because the modder can’t afford to go to court with these huge companies.

    I wouldn’t really say it’s about “property” either. Copyright and all these related rules are a completely man-made concepts unlike real property which has a pretty intuitive basis in our reality where only one person can hold a physical item at a time.





  • The argument for these VR mods not running afoul of copyright law as it currently exists is that they’re more like an emulator that supports a significant number of games and don’t really modify the game itself at all. Obviously game companies tend to hate emulators too and have even tried to go after them so you probably can’t trust their judgement on this.

    You could even draw parallels here to something like Google’s recently announced autospatialization feature of Android XR that will make it possible to play any game (in theory, in practice some games will probably work better than others) with 3D visuals. Google certainly isn’t offering that for free since it only works on an Android device that they get paid for because it is using their software.


  • The current state of VR does still seem to be such that interest is limited. I think the main thing is that using the hardware just needs to get less involved for the masses to bother. If wearing it was like eyeglasses both in terms of weight and what it does to your ability to have awareness of your surroundings you’d probably have many more people interested.

    Another piece of the puzzle is certainly the content gap between flat and VR as AAA game devs just don’t see the business case for it still. Things like UEVR and 3D becoming something that is easy to get out of any game or video thanks to AI efforts like Google’s autospatialization could potentially help a lot here. Same with other types of 3D capable hardware like glassless 3D displays and smart glasses becoming so common that 3D becomes more interesting to support again.