A guy sat at the end of the bridge in Bowerstone South. And no matter what you gave him – money, rings, food, a diamond worth CR 6000 – he was still there the next day.
It was just weird.
The only benefit was it gave you KILLER purity scores – I mean you could go out and kill an entire village of innocent people and then just give him two diamonds and you would be rated as a saint again. If you liked that sort of thing :)
Fable II was very weird for this type of thing.
A guy sat at the end of the bridge in Bowerstone South. And no matter what you gave him – money, rings, food, a diamond worth CR 6000 – he was still there the next day.
It was just weird.
The only benefit was it gave you KILLER purity scores – I mean you could go out and kill an entire village of innocent people and then just give him two diamonds and you would be rated as a saint again. If you liked that sort of thing :)
Fable II was the perfect intersection of jank weirdness and genuine good-game-ness