Picotron is a Fantasy Workstation: a self-contained creative environment built for imaginary hardware. Create and share cute Lua apps that can run on the Picotron desktop, be shared as cartridge files, or exported as stand-alone HTML and binary distributables.
I tried something (‘multiplayer demo’, I suspect outdated/barebones export) and it has some neat stuff, the official demo doesn’t work though (Picotron Playground is resting.).
more subjective
I’m really interested in 3-digit hex colors (12-bit-RGB) and it seems like something like this would use it. I’m working on my own palette that’s currently 49 colors (7x7) so I guess it would fit here as its own palette or maybe even in the 32 empty slots with some reworking.
That said, I’m not big on the pixel (or even rectilinear voxel) workflow/aesthetic though (more for polygons, 2D and 3D) though I know that probably eliminates most options.
Some of you linux nerds need to try Picotron
For anyone else who didn’t know
It costs money.
I tried something (‘multiplayer demo’, I suspect outdated/barebones export) and it has some neat stuff, the official demo doesn’t work though (
Picotron Playground is resting.).more subjective
I’m really interested in 3-digit hex colors (12-bit-RGB) and it seems like something like this would use it. I’m working on my own palette that’s currently 49 colors (7x7) so I guess it would fit here as its own palette or maybe even in the 32 empty slots with some reworking.
That said, I’m not big on the pixel (or even rectilinear voxel) workflow/aesthetic though (more for polygons, 2D and 3D) though I know that probably eliminates most options.
It only costs money to unlock the developer tools. There are tons of projects you can try for free on the website.
3D graphics are possible, and the developer is adding tweaks in the next update to make n64/ps1-era 3d graphics more of a possibility