I’m starting to think consoles are cooked. The massive jumps in technology between console generations have turned into small incremental steps. The game quality has dropped (independent games and a few others are exceptions). PC’s used to be slow to boot and load a game vs consoles and also required updates to download, but now PCs are quick and updates are mostly automatic. Consoles used to be nice to just turn on and play without thinking about all that other stuff, yet now they require downloads and updates as well. Loading times aren’t much better either. Consoles used to also be very cheap compared to PCs, but now with the “next gen” being around $1000 the price difference isn’t that huge anymore - especially when you factor in modular updates that can be done to a PC to cheaply extend it’s life. One of the last hold outs for consoles were physical games and now they’re taking that away too.
While I don’t think that the next console generation will flop entirely, I do strongly suspect that it won’t be as successful as previous ones have been and will lead to a shift where consoles are just cheap streaming boxes that support a subscription to a cloud gaming service, which will eventually be replaced by a single device that can connect to whichever services you want.
PC gaming will be similar for most AAA titles (and in fact will be one of the devices that can support these services), though indie devs will hold out until the requirement of owning a PC leaves only a tiny market.
That’s an interesting take and I can see things moving in that direction. The problem for the console makers is at that point, anyone can make a dumb box to stream with very cheap hardware.
That means the fight will be over exclusives. It’s going to look like streaming services, huh? $15/mo for PS network, $15/mo for Xbox network… Yuck. At that point I’ll stick to indie games locally on PC.
I think you’re underestimating the number of people who just don’t want to take on the secondary hobby of building a PC in the first place.
Cyberpower. iBuyPower. Even Starforge. There’s a bunch of builders out there to remove that “scariness.”
It’s a personal choice, but if they were willing to spend 5-10 minutes to download something like Bazzite and click the 10 total clicks to install it, you’d achieve a console-like experience too.
The information is out there, it’s just not forcefed to you because of a massive marketing budget.
Considering building a PC is too much, how do you figure that they will week out Linux, choose a distro, and successfully install it.
I’m not sure if you ignored both but:
As the original commenter said, pricing of next gen consoles will be $1000+. Which puts pricing into PC ballpark.
I said there are system integrators, always have been, to buy a prebuilt system.
So “too much” both fiscally and laboriously aren’t true anymore.
And I mentioned it, but choosing Bazzite is a locked down system. Installing it takes about 10 clicks of your mouse.
They could ask a friend. Or google it.
How braindead do you think people are? If they talk to anyone they’ll easily come across these ideas. Linux just jumped from 4% desktop usage to over 10%. So people aren’t completely gone. Enough friction and they’ll look for alternatives.
If they play sports games I can’t help them though. They’re already on life support.
How braindead do you think people are?
I experienced IT help desk.
Thus my answer is: Very.Me too.
I learned if things affect their wallet/affects them personally, they’ll learn.
Good ol republican ideology.
Eh…You’d be surprised how braindead some of my clients are…
Not to forget obligatory subscriptions.
I built my first PC 6 years ago, before PS5 was released.
My PC can still play new release AAA games at high quality graphics and probably will for a number of years still… when it starts to slack a couple hundred $ and it will be good as new.
Was pricey up front but in the end better quality, more choice, and longer lasting.
Me too. AM4 platform. Just upgraded the CPU to a 5800X3D and will get a 5070 TI (maybe super?) soon. This old machine will out perform a PS6 and I can use it as a regular PC as well. The price difference (assuming I would have purchased a PS5/pro and will have purchased a PS6) is minimal especially if you consider (which you have) the higher quality gaming experience.
I’m reluctant to buy any digital games on anything but Steam at this point, and that’s because Valve has begrudingly earned my trust over 20 years of use. I do wonder what plans are in place for the point at which Gabe isn’t around to steer Valve.
I have zero confidence in any other game related corporation to have a long term view in mind, and especially not one in which the platform is designed to be consumer friendly.
I would trust GOG too. At least as long as they let you download offline installers.
Putting your trust on any company is already a mistake. The only correct answer is GoG, or other similar DRM free distributions. You don’t have to trust them, because it doesn’t matter what they might pivot to: you still have your downloaded games, and they still work without any connectivity.
Also, when you end up passing away, guess what happens to your steam library? You cannot pass it on to anyone else.
Idk bought 3 games on Steam just the other day and all three came with pop up when I went to install them to let me know that I was only License to use them.
While I bought 3 games on GOG same day and they only asked if I wanted to donate to their fund to keep games DRM free and letting me know that I own all my games I purchased.
Valve might be going to shit.
Is there anyway to backup our games purchased on Steam?
It’s a license to own a copy of the game because you’re not buying the actual game.
A license is ownership. That’s how all software has always worked, same as music and movies.
What remains to be seen is if courts will enforce the ownership in the light of the anti-consumer practices by publishers and developers removing people’s access to that which they have purchased.
This is a great video explaining everything from the guy who started Stop Killing Games.
I think if the license is revocable, then you never really own even a copy.
I only fully trust licenses that use wording like: "All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. " (from GPLv3) “Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.” (from ApacheV2)
Is there anyway to backup our games purchased on Steam?
Yes, you can copy the install folders and saves for them. Some can be modified to run without Steam fairly easily, some will need more involved cracks. Generally it’s easier to just redownload the whole game cracked and move your save files over.
Do you or anyone have steps for those cracks. I definitely want to play and keep my games without needing Valve.
You want the Goldberg Emulator, which is basically a replacement for the steam_api DLL that lets you play those games offline.
Mind you, not all games using Steam DRM will work with it, but many if not most will by just replacing the game’s steam_api DLL with the one from the emulator.
Alternatively, just prefer GOG over Steam for games available on both stores and make sure you download the offline installers from GOG and back them up - GOG itself is not entirely immune to the kind of legal shenanigans that would force them to delist a game from their store and remove them from a buyer’s games collection but, unlike Steam, their setup makes it impossible for such legal orders to stop you from playing that game if you already have the offline installer.
You can download installers from Fitgirl.
You could use something like SteamAutoCracker (SAC) or Goldberg, both are available on Github. A lot of smaller indie games don’t have any DRM, so you can play them without steam or on another computer once you’ve copied the files. For games that have 3rd party DRM like denuvo, you’re better off just downloading a cracked version of a game if it exists, since that DRM is borderline impossible to remove on your own
The PS5 probably won’t see any noticeable decrease in game sales, because pretty much everyone who wants one already has one, but I’ll be interested to see if gamers call Sony’s bluff for the PS6 or not.
I don’t have much faith in them turning down the PS6 if the calls to boycott Hogwarts Legacy is anything to go by.
We’ll see. Boycotting a $1000+ digital only console will be easier than boycotting a $70 game. Will millions buy it? Of course. But shareholders don’t just want SOME of the money, they want ALL of the money. It needs to sell many tens of millions.
It doesn’t even have to be a morals-based boycott like Harry Potter.
Practically, just as an amoral consooomer, there’s no reason to purchase a non-upgradable, barely-customizable gaming device which is confined to Playstation’s walled garden when you could buy an upgradable, highly customizable gaming device that you can do whatever you want with.
My primary console since my teenage years has always been a Playstation. That will change probably before the PS6 even comes out. I have a PS5, I probably won’t sell it just in case of any interesting exclusives. (Lmao, I know, magical thinking, considering there are still only 6 such games, none of which appeal to me enough to buy them). I’m planning to get a PC and buy everything I can on there instead.
Some reminders of Playstation’s bullshit other than just physical media:
- Removed the ability for you to back up your PS5 game saves to USB, forcing you to buy PS+ or risk losing your save data permanently if something goes wrong.
- Discontinued free multiplayer services, ostensibly to improve the security of their network after North Korea hacked their shit for releasing a movie about assassinating Kim Jong Un (or Kim Jong Il, I don’t remember). Morally, idgaf about mocking North Korea, but economically, I do give a fuck about paying a corporation $80 per year to cover their operating expenses for doing so.
- Discontinued most forms of customization. PS3 and PSP could install full-on user-made themes, or you could make your own, even customizing things like the sound the interface makes when you scroll through it. Now you literally cannot even set a proper background.
- Refused to manufacture their controllers with hall effect joysticks (which prevent controllers from developing stick drift). Both ridiculously-expensive PS5 controllers I bought developed stick drift, and I’m not particularly rough with them or anything, not at all prone to gamer rage lol. I bought a third-party controller (SZ-5005B) with hall effect joysticks and haven’t had any issues since.
I’m sure there’s tons more too. Also the PS5 interface just generally sucks shit, like sometimes my Media Gallery is on my homepage and sometimes it’s not despite me not changing any settings, or just other stupid design choices.
I think a lot less people care about consoles now. People are moving over to mobile, not necessarily solely Android or iOS, but stuff like Switch or Steamdeck.
Every company that goes public stock shifts their priorities from customers to investors (extracting money).
I’ve been years buying digital for PC but never did once on PS4, PS3 or XBOX 360, I mean what the point? The only reason to have a console was so that you can sell your discs once played or lending to friends.
We used to be able to do that with PC games, too. But then Valve and Apple killed physical PC games.
Apple killed physical PC games
Valve, sure. But this is a leap of such inscrutable logic that I have to hear more about it.
Didn’t they stop manufacturing computers with CD/DVD drives a while ago? Perhaps that’s what they’re referring to.
Yes, Apple were the first to make PCs without floppy drives, and also the first to make them without optical drives. Mac users kept buying Macs; other PC manufacturers saw that people were willing to buy PCs without optical drives, so they copied Apple, and now you can’t buy any PC software (including games) physically. This all happened in parallel with the rise of Steam, as Valve somehow got PC gamers to insist on DRM.
To be clear, there was no collusion or conspiracy going on, just people reading the market and finding ways to consolidate power and income.
as Valve somehow got PC gamers to insist on DRM.
Reading this and your other comment, this bit seems a bit disingenuous to me. Nobody is insisting on Steam in order to have DRM. Valve found a way to make Steam’s DRM palatable to gamers, and from there even managed to make people have a preference for it as a distribution channel. You pointed out yourself, gamers were not happy about this with the initial roll out with Half-Life 2. Whether it was their own games, helping jumpstart the age of indie devs, or the other parts of Steam like the communities and chat, they did actually add stuff to the program that gamers found value in. Nobody should operate under the illusions that a corporation is their friend and will actually look out for their interests, but it doesn’t help anyone to exaggerate making claims like “PC Gamers insist on DRM.” Heck, one of the most common complaints I see about Steam is people complaining about it having DRM like Denuvo in some games, or requiring you to launch some publisher’s launcher and sign in to one of their accounts to play a game when you’re already signed in to the account in Steam you bought the game with.
How did apple do it?
Besides steam offers a digital storefront, and I have seen their own games on physical. Its dofferemt when it is an open competitive market.
Yeah, I have a copy of Half-Life: Blue Shift on CD somewhere, from before Steam was a thing.
Two things happened in parallel. This wasn’t a conspiracy and there was no collusion, it was just businessmen making canny decisions which worked out. Fair warning, this post is longer than I expected.
In 1998, Apple released the iMac, the first PC without a floppy drive. In 2008, they released the MacBook Air, the first PC without an optical disc drive, for the sake of making it really really thin. A few subsequent Macs did have optical drives, but the last one was the MacBook Pro, released in 2012. On both occasions, people predicted that Apple was DOOMED, because who would want to buy a PC without basic hardware?
But people did. Some people depend on Mac-exclusive software, and come Apple fans are just cultists. In any case, removing components didn’t adversely affect sales, and so other companies concluded they could make cheaper PCs by dropping floppy drives and optical drives, which they did. As such, you can’t get a computer with a floppy drive at all any more; you can get one with an optical drive, but you have to know where to look and specifically ask for one.
Meanwhile, Valve were doing pretty well with Half-Life and its expansions. Releasing updates and patches was very much a fuck at the time, because Windows didn’t have a package manager (and I’m not sure it has one even today). Valve’s programmers started work on Steam initially as a way to distribute updates easily and automatically, but its potential as a DRM system quickly became apparent.
In 2004, Valve released their long-awaited and highly-anticipated new game, Half-Life 2 both physically and digitally… and all versions required Steam. No, you couldn’t just put the DVD you owned into your PC, install the game, and play it. You needed to also install Valve’s own DRM system, which would regularly call home, in order to play a copy of a game you physically own.
(Pedants and lawyers will say you only license, not own, the game on the DVD. This is true. However, you do own the DVD that the game is on. You don’t own the game itself, but you do own that specific copy of it).
People hated this. PC gamers already found it intolerable that they had to have the CD in the drive to play games they owned as if it was a PlayStation, but having to register over the Internet? That was a bridge too far!.. but this was Half-Life 2, and gamers™ will talk a big game about boycotting up until it’s time to actually boycott. Everybody wanted to play Half-Life 2, because it’s the sequel to one of the best, most influential games ever made, and it honestly really did live up to the hype. So they sucked it up, installed Steam, and had a blast with Half-Life 2. Steam also had a storefront grafted on top, allowing people to buy Valve’s back catalogue through it, and would also serve as
The next year, Valve figured that hey, if they can sell their own games, why not those of other devs? So they started selling a selection of smaller games, and this is what really led to indie games becoming viable. Without the expense of packaging and distribution, smaller groups and solo devs were able to release smaller, cheaper, and more niche games and passion projects that didn’t need to sell like gangbusters to make a profit without having to set up and maintain their own online shops. Steam became the standard vector for selling indie games, and over time, bigger and bigger games started being sold on Steam until it morphed from a major shop into infrastructure. It’s no longer just a shop/DRM system, it’s now The Thing That People Use For PC Games.
Just three years after Steam started selling third-party games, Apple started phasing out optical drives. Two years after the MacBook Air, Valve released Steam on Mac. As Steam grew and expanded, PCs with optical drives faded away, leaving PC gamers with no choice but to buy digitally, and that meant using Steam, which [https://www.xda-developers.com/valve-steam-monopoly-real-gamers-chose/](does have a monopoly in the PC gaming space).
And that is how the independent parallel actions of Apple and Valve killed physical PC gaming.
Phasing out the optical drive from laptops was just about inevitable regardless of what Apple did. It saved a lot on battery life, not just form factor. I might see digital distribution of music, not video games, as a bigger driver for removing the disc drive, too.
Of course Apple weren’t thinking about video games. But they still dropped optical drives, which led to everyone else dropping optical drives, hence no more physical PC games.
SD cards could have been a successor but it’s no match for the ease of a good service over broadband internet
If I were an investor, I’d be worried they aren’t listening to the
wallets with legsconsumers.Most of the ‘‘smart money’’ is just in it for the short term. Get all the value possible out of their position and be the first out. The bagholders will be the same wallets with legs, us, who hold all that shit in our pension funds, IRAs and whatever.
We are very much in a post sustainability mindset when it comes to the investment market. Enshitification is just scrapping the bottom of the barrel to keep the numbers good for another quarter.
Well… That goes against the theory of economics, Sony will learn the hard way, like they did with memory stick.
im never buying a sony title again.
Last Of Us 3 would be the only digital game I’d still buy for my PS5.
For the rest, no disc, no buy as I’m moving to Steam/Gog anyway.
“Last of us” :/
Got fed u with the fucking stick drift and Sony’s bullshit. Plugged my Rog ally that was taking dust to the TV, put bazzite on it. Now I can play what I want with a 20$ controller.
Playstation can go to hell.
Meh, most games are available on PC, and the exclusives that aren’t will come to emulators eventually. It’s worth paying extra for a PC that can run anything you like, including games, especially when you can install Linux and cut a ton of bullshit out of your life.
I’m shocked
I haven’t bought a physical game in years. But I also haven’t owned a PS since 2 so fuck Playstation.
Guess Im done with Playstation moving forward.
Well this will be my last PlayStation. I only buy discs so I can trade them with my friends.
“Fiduciary responsibility”
Thanks Milton Friedman!












