Hi y’all, my players have voiced concerns about the amount of time between combat rounds, I was wondering if anyone else has experienced similar problems and how they gave players more agency in combat when it’s not their turn.

Thanks in advance!

    • Zombiepirate@lemmy.world
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      10 days ago

      There goes my suggestion then!

      I tend to run shorter campaigns of about 20 sessions or so. We change games all the time, but it definitely isn’t for everyone.

      I will say that the combat is a big reason that I don’t run D&D; not that it’s bad but my brain just doesn’t work well with it, and I prefer a more improvisational kind of style.

      I hope you find something that works for you; good on you for finding a way to value your players’ time.

    • Pteryx the Puzzle Secretary@dice.camp
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      10 days ago

      When it comes to 3.5, the biggest potential slowdown lies in trying to keep status conditions straight, especially 1) stacked buffs and 2) those with durations measured in rounds at low levels. What sort of arrangements does your table have to track status conditions?

      Note also that actually paying attention to the battle instead of treating it as background noise when it’s not your turn helps. There’s a big table speed difference between having a plan and asking for a summary.