Hopefully this will cause the software and game development industry to optimize their programs as intensly as they did 30 years ago. I assume that upper management types have largely forgotten the value of having a quality product, and that subsequently the time allowed for QA and optimization has shrunk in order to ship the product quicker. The ease of patching has made it worse. Hoping to see some more competent coding in the future.

  • Iced Raktajino@startrek.website
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    15 hours ago

    Careful what you wish for. My Bullshit Detector of Doom™ is predicting a push toward cloud gaming rather than optimizing anything.

    Which tracks, sadly. Big tech has already hoarded up all the GPUs, RAM, and storage. I always hoped those would eventually trickle down to the secondhand market, either as they refresh hardware or when the stupid AI bubble finally bursts, but since they already have them, it would make sense to repurpose them for gaming and sell you a subscription. Because of course it would be a subscription.

    Despite all these challenges and setbacks, Microsoft is still pursuing and pivoting towards cloud gaming and cross-platform gaming, Xbox Game Pass subscription, and is forgoing exclusivity to allow more players to join Xbox’s gaming endeavors, ranging from PCs, handhelds like the Rog Ally and Ally X, mobile devices, and even automobiles.

    https://www.notebookcheck.net/Microsoft-bets-on-cloud-and-cross-platform-future-for-Xbox-while-brushing-off-30-profit-margin-rumors.1191620.0.html