Schedule 1, Peak, and REPO lead a big year for small games

  • Zahille7@lemmy.world
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    6 天前

    I just got Vintage Story last week for $24, and that’s gonna last me literally until either the world ends, the Dev team disbands for some reason, or I die.

    It’s still in early access, but there’s already TONS in the game that you may not even see depending on your world spawn.

      • AngryCommieKender@lemmy.world
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        6 天前

        Not the previous commenter. I have been enjoying learning a ton about real world geology from the game. Also as a IRL blacksmith, the smithing and smelting mini games are surprisingly correlative.

        • ericwdhs@discuss.online
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          6 天前

          Ah, I’ve seen the progression and survival mechanics are pretty deep, but the IRL perspective is cool. Thanks!

              • Zahille7@lemmy.world
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                6 天前

                You can turn off the “temporal stability” mechanic so it plays more similar to classic Minecraft, but imo it adds to the atmosphere of the game.

                There are also plenty of options and settings when you set up a world so it can be as easy or hard as you want.

                • ericwdhs@discuss.online
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                  6 天前

                  Yeah, I wouldn’t be turning anything like that off until at least a second playthrough. Difficulty tweaks might be nice though, especially if the VR mod is in a good state when I get around to it.

      • Zahille7@lemmy.world
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        6 天前

        I’ve kinda been going at it at my own pace. I started a survival world, but I’m actually using creative to learn how to build and how the different mechanics work. I just started messing with windmills yesterday, but I think I may be getting a little ahead of myself.

      • ericwdhs@discuss.online
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        6 天前

        Even if it’s not a big part of the total experience, knowing a game’s story will be eternally unfinished can make the whole thing feel hollow. That’s my experience at least. Per the wiki, it looks like Vintage Story is planned to have 8 chapters of story and development is currently at 2.

          • ericwdhs@discuss.online
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            5 天前

            Good to know. I can’t speak for OP, but I’m one of those people for whom a good gameplay loop alone isn’t enough. I need some lasting justification in long-term progression, story and world-building, or whatever, so anything that weakens those can kill a game for me. (And yes, I basically can’t make myself interested in roguelikes.) It sounds like Vintage Story is propped up enough by its progression for the rest to not matter though.

      • Zahille7@lemmy.world
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        5 天前

        I’m not saying I’d stop playing if they disband, but it would probably prevent others from being able to play it in the future unless they went open source with it.

        Also it’d mean future support just wouldn’t be there, such as their on-site mod database and account system.