This was actually the sub-headline of the article but I thought was the more important party of the article.

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

“We found out at the same time as the public,” said one Ubisoft developer.

Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.

  • PlzGivHugs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    8 hours ago

    The inputs from everything Nvidia has said, are simply the final pixel colour values and motion vector information.

    Edit: It does not use the same inputs as DLSS 4. It only uses motion vectors and 2D color. (See https://sh.itjust.works/comment/24367414) This could change, but most of Nvidia’s marketing is currently bullshit.

    If it is the same as DLSS 4 Super Resolution, it seems to use motion vectors, colour buffers, depth buffers, and camera information like exposure. That said, this might change, as, like I said, they’re showing off something they haven’t even got running on the target hardware. Its clearly not even close to being a finished product.

      • PlzGivHugs@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 hours ago

        Watched through the video, and you’re right. Based on the video, Nvidia’s original statements were, for all intents and purposes, lies. Ironically, since it does seem to be based on the existing DLSS stack (from what I’ve seen), it does have access to things like depth map, it just doesn’t use it. I’ll edit my prior comments.

        That said, as I originally said, none of this matters anyway. This technology doesn’t run on desktop hardware. They announced a “”“gaming”“” software that can’t run on gaming hardware. It doesn’t matter what it looks like, because you can’t play games with it. Frankly, at this point, I doubt they’ll even release it.