• justdaveisfine@piefed.social
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    15 天前

    If I’m being honest, I ignore the weight values for items unless it specifically comes up or if a player starts hoarding things aggressively.

    • dejected_warp_core@lemmy.world
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      15 天前

      Yup. Same goes for temp/hunger/thirst. Unless the environment creates a situation that directly challenges that, like arctic conditions, desert, underwater, extended covert ops etc., these things do not serve the story and get in the way.

      Plus, a bag of holding neatly side-steps a lot of encumbrance problems and I firmly believe that’s why it’s been a part of D&D lore since at least 2nd ed.

      Meanwhile, if the table wants to go deep simulation on all this, the rules are there for that. But I wish everyone good luck with fighting monsters up close in a cave where weapons bigger than daggers are too large to swing, and heavy armor too bulky to be practical.

    • burble@lemmy.dbzer0.com
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      15 天前

      Yeah, encumbrance, rations, and even sleep can be too crunchy to deal with all the time. We’re making so little progress as it is! But they can be nice as occasional plot points.

    • Lianodel@ttrpg.network
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      15 天前

      I do enjoy the tactical side of inventory management, but that’s only for a specific kind of game, and even then, slot-based inventory works so much smoother.

    • collapse_already@lemmy.ml
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      13 天前

      Exactly. Want to haul the locked chest back to town? Then its size matters. Want to pick up a dagger and some coins? Who cares, we’re trying to have fun here not micromanage inventory.