• harribert@lemmy.world
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        2 months ago

        I have 2000+ hours in KSP and 70 hours in KSP2 (we don’t talk about that fail here). KSP has more content. Don‘t forget KSA is still pre-alpha. Where KSA excels is in its technological foundation. It‘s not just a game engine, it‘s a whole framework. Many of KSP’s limitations and clunkyness came from the use of the unity engine. KSA-devs are building a loadingscreen free, multithreading, true spiritual successor to KSP. Sadly with kittens instead of kerbals (but there are several mods that replace the kittens with kerbals, the devs love modding)

        • zaphod@sopuli.xyz
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          2 months ago

          Sounds good. One of the screenshots looks the Americas, is it using a solar system inspired scaled down world like KSP or is it more realistic or something completely different? And how is building rockets? One thing I liked in theory about KSP 2 (never played it) was more procedural components instead of individual fixed components in the original KSP.

          Edit: Scott Manley made a video which answers all my questions, looks good.

    • Skipcast@lemmy.world
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      2 months ago

      Take two fired the entire company for no clear reason (afaik) so the game is effectively abandonware, but they’re still selling it on steam advertising it as early access and in development

      • notfromhere@lemmy.ml
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        2 months ago

        All they had to do was make a good game. They could have charged twice as much and I would have found a way to buy it.

      • SupraMario@lemmy.world
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        2 months ago

        He basically dropped SA DayZ dude made a great mod, got to big for his head and peaced out when the SA game was basically an alpha release. He doesn’t have a great track record of finishing shit.